Judgement Day Events

  1. Golf
  2. Gym Tests
  3. Cycle Relay
  4. Arm Wrestling
  5. Football skills
  6. Basket Ball
  7. Tug-o-War
  8. 800 Metres
  9. Darts
  10. Pool

Team Events (red)
Every member of each team must compete in these events

Nomination Events (orange)
Each team must nominate three of their own team (except for Arm Wrestling and Darts where two competitors are nominated) to compete in these events. Individuals cannot be nominate by their own team for more than two events. In addition, each team must nominate one member of the opposing team to compete in these events (except in Darts where no competitor is nominated by the opposing team). Individuals can only be nominated by the opposing team for one event.

Golf
Nine holes of matchplay golf are to be played at Abbey View golf course, behind Westminster Lodge, St.Albans. Handicaps do not apply.

Team members are seeded 1 - 8 and will play the equivalent seed on the opposing team.

In matchplay each hole is a seperate contest. Holes are won by scoring a lower number shots than your opponent. Matches are won by winning the most amount of holes. Holes are halved when the same number of shots are taken on that hole.

Two ball matches are to be played, as four balls, in the the following order:

T-off 09:00 seeds 1 & 2
T-off 09:15 seeds 3 & 5
T-off 09:30 seeds 4 & 8, and finally
T-off 09:45 seeds 6 & 7

Points
Match Win: 1 Point
Drawn Match: ½ Point
Team Win: 2 Points
Maximum Available: 10 Points

Gym Tests
Three nominated competitors plus one anti-nominated competitor. Each competitor will do as many press ups (PUs) as they can in one minute. After a one minute rest break, they will do as many step-ups (SUs) as they can in one minute.

The total number of PUs will be added to the total number of SUs.

The four competitors from each team will add there individual totals for SUs and PUs together, to calculate their team total.

The team with the highest total, after all four competitors have completed both tests, is the winner.

A PU only counts when the contestant's chest (not t-shirt) touches the adjudicators fist with his chest and then push back up to the starting position with his arms almost fully extended. Knees cannot touch the ground.

A valid step up is from a starting position with both feet in contact with the ground. The contestant must then step onto the bench one foot at a time and then step back to the ground. One foot must be in contact with either the bench or the ground at any one time.

Points
Highest Team: Total 8 Points
Most individal PU's: 1 Point
Most individal SU's: 1 Point
Maximum Available: 10 Points

Cycle Relay
Each team member must complete one lap of the predefined course. When a rider has completed his lap he must dismount the cycle in the designated change zone. Only then may the next rider mount his cycle, again in the change zone, and complete his lap. The winning team is the first to have all eight riders cross the finish line with the bike.

Each team is permitted a maximum of two cycles. However, only one bike may be mounted at any one time. This means that a rider must dismount his cyce before the next competitor can mount the second bike and complete his lap.

A 10 second penalty applies if:

  • two bikes are mounted at the same time
  • riders mount or dismount their cycle outside the change zone
  • team members assist team mates in any way
In the event of a puncture riders must complete the lap with the bicycle. Riders may chose to push or carry the cycle but the cycle must complete the lap.

Points
Team Win: 8 Points
Fastest individual lap: 2 Points
Maximum Available: 10 Points

Arm Wrestling
Two nominated competitors plus one anti-nominated competitor.

This is a strictly right handed arm wrestling event where each competitor from each team arm wrestles all three opponents. A competition arm wrestling table will be used.

The winner is the first competitor to touch his opponents hand or wrist to the appropriate pad.

Elbows must remain on the elbow pad at all time. The non arm wrestling hand must be in contact with the grip at all times. Competitors receive one warning if they fail to observe either of these rules. If these rules are breached a second time the contestant is disqualified from that pull and the point awarded to the opponent. Further rules and safety tips will be discussed on the day.

Points
Pull Win (x9): 1 Point
Team Win: 1 Point
Maximum Available: 10 Points

Football skills
Each contestant has three attempts to dribble around two traffic cones and then score against a goalkeeper of the opposing team. Only when the player has gone around the last cone, can the goalkeeper come off his line and try and save. Goalkeepers from the opposing team must rotate for each shot taken.

Two members of the attacking team must work together to retrieve and return the ball to their team. Each attacking contestant must take their three penalties and return to the starting line before the next competitor can start.

A 10 second standing penalty applies if two competitors from the attacking team are in the field of play at the same time. A 20 second penalty applies if any competitor fails to dribble the ball around a cone

The winning team is the team who has scored the most amount of goals when all competitors have taken all three shots. The clock stops ticking when the final competitor crosses the finish line.

Points
Most team goals: 8 Points
Quickest time: 2 Points
Maximum Available: 10 Points

Basket Ball
Total baskets achieved from twenty four static shots (six shots each) from six set positions around the basket.

Points
Winner takes all ten points.

Tug-o-War
There will five matches. After each "pull" each team must select a member of the opposing team to drop out.

Points
Pull Win: 2 Points
Pull lose: 0 Points
Maximum Available: 10 Points

Darts
All four competitors get 12 darts each. Teams alternate with competitors throwing 3 of their 12 darts at each visit to the oche. The team with the highest total when both teams have thrown all 48 darts is the winner.

Points
Team Win: 8 Point
Highest individual 3 darts: 2 Points

Pool
Each competitor plays once. Games are drawn from a hat.

Games will be played according to the English Pool Association's official rules. The main difference in these rules and our normal games is that from the break four object balls must hit the cushion if no balls are potted, and in a normal shot either the cue ball or object ball must strike a cushion if no ball is potted. There are two shots on the black at all times, unless a foul is committed when both players are on the black, in which case it is only one shot.

Points
Game Win: 1 Point
Team Win: 2 Points
Maximum Available: 10 Points